“The fact that Valve had an engineer who worked with us on this, and Nintendo were talking to Valve, and everyone was talking to us was actually quite soul-affirming. Everyone at Nintendo was super into it, and everyone at Valve was into it,” Douse says. “Literally everyone was excited about the idea. He revealed that, while it was a tricky feat in a technical sense, Valve and Nintendo jumped on board, helping to make it the best it could be. I asked Michael Douse, director of publishing at Larian, how the Switch cross-saves came to be. But what Larian and the clever devs behind the port, Blitworks, have achieved with DOS 2 is fantastic – it really is as simple as firing up your game on one platform, then play, save, change platform, load, play, save (repeat) between the two. I never could have anticipated how seamlessly cross-save functionality could work between platforms so (seemingly) antithetical to one another in their basic approach to videogaming. And of course – it’s got that cross-save. It’s fluid, it’s clean, it’s got impressively rapid load times – ultimately it still feels like the same game, just slightly less polished. The combat is also a touch more fiddly without a deck of keys in your immediate reach.īut Divinity does still shine on the console. No, it’s not as easy to traverse the world with the Switch’s small screen, toggles, and buttons, especially as I do find it a little less ergonomically friendly than a really good mouse. From a technical standpoint, no, the graphics don’t match those of the PC version (how could they?). I was certainly sceptical about whether the Switch would do justice to DOS 2, tantalising as that cross-save sounded. Having now tried the game on Nintendo’s miniature but mighty console, and experienced the power to just pick up where I left off on the go thanks to its cross-save with Steam, I think the game’s scope for fun has only grown. It seems likely this new Zelda game will launch on Nintendo's next console.Or so I thought, before diving into the Switch version. Nintendo has said it had moved on to a brand new The Legend of Zelda game, ruling out Tears of the Kingdom DLC. Nintendo has yet to comment on the reports. However, the crucial question of backwards compatibility with Nintendo Switch games remains unclear. It also comes with a cartridge slot for physical games. Nintendo is reportedly set to release its next-gen console during the second half of 2024, with development kits now with partner studios.Īpparently this new next-gen console can be used in portable mode, like the Nintendo Switch, and has an LCD screen as opposed to an OLED screen in order to keep costs down. This seems to contradict Kotick’s comments about the performance of Switch 2, but it’s worth considering that the Activision boss may be talking about the console on a board horsepower level, and that support for the likes of DLSS and ray tracing mean Nintendo’s next console may have the capability to punch above its weight. The site said this demo ran using Nvidia’s AI-powered DLSS upscaling technology alongside ray tracing, with visuals "comparable" to PlayStation 5 and Xbox Series consoles. Meanwhile, VGC reported Nintendo showed off Epic’s The Matrix Awakens Unreal Engine 5 tech demo running on hardware with the specs Nintendo is targeting for its future console. Nintendo reportedly revealed Switch 2 behind closed doors at gamescom 2023 last month, showing off the power of its upcoming next-gen console.Īccording to Eurogamer, the Switch 2 was shown running a "souped up" version of Switch launch title Zelda: Breath of the Wild, although there’s apparently no suggestion the game will be re-released. In February, Microsoft president Brad Smith said the company had locked in a 10-year agreement to bring Call of Duty to Nintendo device owners “the same day as Xbox, with full feature and content parity". "Gen8" refers the the generation that includes the Wii U, PS4, and Xbox One.
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