![]() Sorcerer spells have some focus on area effect destruction, which can be risky for the animal. They have the standard Fey bonus spells and feats, but not the arcana or all standard bloodline powers. The Sylvan archetype gives the Sorcerer a pet, but locks their bloodline as Fey. The pet gains damage reduction at the same time as the Barbarian. The master and pet have increased flanking, and the Barbarian can eventually take opportunity attacks when their pet confirms combat maneuvers like Trip. The Mad Dog archetype Barbarian provides a war beast animal but delays their iconic Rage to level 4 and doesn’t learn Uncanny Dodge. They will take Dodge, Power Attack, Toughness, and Weapon Focus Claws as feats. Their Strength is 13, Dexterity 17, Constitution 13, Intelligence 2, Wisdom 15, and Charisma 10. They are medium with 40 speed and 4 Natural Armor. Their bite also now poisons like the Centipede. They will take Dodge, Trip, Power Attack, Toughness, and Weapon Focus Bite as feats.Īt 7 they increase to medium, 6 Natural Armor, +4 Strength, -2 Dexterity, +4 Constitution. Their Strength is 13, Dexterity 17, Constitution 12, Intelligence 2, Wisdom 12, and Charisma 6. Monitor Lizards are small, with 30 speed, and 4 Natural Armor. They learn Trample, allowing them to deal 2d6 damage versus Reflex saves but may suffer opportunity attacks. They will take Dodge, Power Attack, Toughness, and Weapon Focus Gore as feats.Īt level 7 they grow large with 10 Natural Amor, +8 Strength, -2 Dexterity, +4 Constitution. Their Strength is 14, Dexterity 14, Constitution 13, Intelligence 2, Wisdom 13, and Charisma 7. Mastodons are medium, with 40 speed and 7 Natural Armor. They gain Pounce, allowing full attacks on a charge. They will take Dodge, Trip, Weapon Finesse, Toughness, and Weapon Focus Claws as feats.Īt level 4 they grow to medium, +2 Dexterity, +2 Constitution and use Dexterity for damage. Their Strength is 12, Dexterity 21, Constitution 13, Intelligence 2, Wisdom 12, and Charisma 6. These animals are small, move 50, and have 4 Natural armor. Like others, level 7 increases are large size, 8 Natural Armor, +8 Strength, -2 Dexterity, +4 Constitution. They will take Dodge, Toughness, and Weapon Focus Bite as feats. Their Strength is 9, Dexterity 13, Constitution 13, Intelligence N/A (mindless), Wisdom 10, and Charisma 2. They have a 1d6 bite that can poison, dealing Dexterity damage. Their movement is 40, 6 Natural armor, and medium-size. When they use charge it will now deal 2d6. They will take Dodge, Toughness, and Weapon Focus Gore as feats.Īt level 7 they become large, gain 8 Natural Armor, +8 Strength, -2 Dexterity, +4 Constitution. Their Strength is 12, Dexterity 17, Constitution 14, Intelligence 2, Wisdom 15, and Charisma 5. Attacks consist of 1d8 gore and 2 1d4 hooves. ![]() They also gain Ferocity.Įlks have movement of 50, 6 Natural Armor, and medium-size. They will take Dodge, Trip, Power Attack, Toughness, and Weapon Focus Bite as feats.Īt level 7 they become large, 8 Natural Armor, +8 Strength, -2 Dexterity, +4 Constitution. Their Strength is 15, Dexterity 13, Constitution 15, Intelligence 2, Wisdom 12, and Charisma 6. They have a speed of 40, 6 Natural Armor, and medium-size. They learn Ferocity, allowing actions when they should be unconscious but will suffer more damage if they do. They will take Dodge, Power Attack, Toughness, and Weapon Focus Gore as feats.Īt level 7 they become large, 11 Natural Armor, +8 Strength, - 2 Dexterity, +4 Constitution. Their Strength is 13, Dexterity 12, Constitution 15, Intelligence 2, Wisdom 13, and Charisma 4. They also learn Rend, which deals claw damage a third time if both claws hit a single target.īoars speed is 40, with 9 Natural Armor, and medium-size. When the character gets to level 7, Bears have 10 base Natural armor, large size, +4 Strength, -2 Dexterity, +4 Constitution. Their Strength is 17, Dexterity 13, Constitution 13, Intelligence 2, Wisdom 13, and Charisma 6. They start with a 1d6 bite and 2 1d4 claws. These upgrades were added because Owlcat disallowed animal equipment slots.īears have a speed of 40, 6 Natural Armor, and are medium size. Enhanced Attacks treats their attacks as magical for bypassing damage reduction, and gives +1 enhancement to attack and damage, and +1 resistance to saving throws per stack for +5 total. Tough Skin gives them +3 natural armor per stack for +21 armor class. They gain Physical Prowess which increases their Strength, Dexterity, and Constitution 2 per stack for a total of +14. At level 6 they get Devotion, improving Will saves against enchantment. When the master gets to level 3 the pet learns Evasion like a Rogue and upgrades to Improved Evasion at master’s level 15. In Kingmaker, an animal will always increase Perception.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |